F 19 Stealth Fighter Game
The programme offers a substantial set of missions taking place in various parts of the world: Libya, the Persian Gulf, Central Europe and Scandinavia. Depending on the approach to the subject of the simulation, the player can freely influence many factors determining the realism of the flight (e.g. Facilitated take-off and landing, preventing a crash, etc.).
The machine in the air behaves quite efficiently, although compared to later MicroProse production, we can talk about great simplifications in relation to faithful flight reproduction. Noteworthy is the huge amount of weapons that can be 'pinned' to the deck of the fighter, the variety of enemy units and the presence of civilian machines in the skies.
F-117 Nighthawk
We can also find here lures, flares and other systems that can make a significant contribution to the outcome of air combat. All player's actions are recorded in a special career card - we can find here, among other things, the number of points that we managed to obtain during the performance of individual missions.The game has a three-dimensional visual setting, realized in vector technique and therefore not very diverse. The F-19 Stealth Fighter supports all major graphics cards of the time, including VGA, which was unique. The sound boils down to the Speaker's PC squeaks and, in fact, is more disturbing than helpful, especially at the moment of gaining speed.Please let us know if you have any comments or suggestions regarding this description.
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(6). (7,175). (31). (146)? 'The Commodore 64 and ZX Spectrum version of the game was called Project Stealth Fighter.' I'm sure the version I had for the Spectrum was called F-19 Stealth Fighter. Agrees with me, and says it was only the Commodore 64/128 that had the Project Stealth Fighter name.Either way, shouldn't these be merged, if they're the same game with different names for different platforms?
21:50, 16 September 2006 (UTC)It was called Project Stealth Fighter also for the. However, I concure with the merge.