Download Objective-c Pocket Reference Rapidshare

 admin  

Find more information about:ISBN: 231OCLC Number:50716733Description:v, 122 pages; 18 cmContents:Chapter 1: Objective-C Pocket Reference; 1.1 Introduction; 1.2 What Is Objective-C?; 1.3 Elements of the Language; 1.4 Compiler and Preprocessor Directives; 1.5 Compiler Flags; 1.6 Remote Messaging; 1.7 Object Lifecycle; 1.8 Runtime Errors; 1.9 Runtime Environment; 1.10 Root Classes; 1.11 Forwarding Messages; 1.12 Memory Management; 1.13 Archiving Objects; 1.14 Key-Value Coding; 1.15 Optimizing Method Calls; 1.16 Objective-C; 1.17 Objective-C Resources.Responsibility:Andrew M. Duncan.More information:.

Nero offers us its solution for video conversion to the most popular formats and compatible with our video players. Convert your home videos,. Livros em portugues. Burning recorded videos into dvd, vcd, cd etc. Its also to serve as a tool in my multimedia unit. As a virtual church main tools for making it available. mswmm. NeroVision Express is a free video editor included in the main Nero suite which also brings you some extra functions to enhance the quality of. This release was created for you, eager to use Nero Vision Express full and with without limitations. Our intentions are not to harm Nero software company but to.

Author: Andrew DuncanPublisher: 'O'Reilly Media, Inc.' ISBN:Category: ComputersPage: 130View: 430Objective-C is an exciting and dynamic approach to C-based object-oriented programming; it's the approach adopted by Apple as the foundation for programming under Mac OS X, a Unix-based operating system gaining wide acceptance among programmers and other technologists. Objective-C is easy to learn and has a simple elegance that is a welcome breath of fresh air after the abstruse and confusing C. To help you master the fundamentals of this language, you'll want to keep the Objective-C Pocket Reference close at hand. This small book contains a wealth of valuable information to speed you over the learning curve.In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer.

Download objective-c pocket reference rapidshare online

In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling.O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing important details in a succinct, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new Objective-C Pocket Reference is the book you'll want to have. Author: Stephen G. KochanPublisher: Pearson EducationISBN:Category: ComputersPage: 624View: 433THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0 Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.

The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks. A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform. Author: Maher AliPublisher: John Wiley & SonsISBN:Category: ComputersPage: 720View: 544With Advanced iOS 4 Programming, developers have the expert guidance they need to create amazing applications for Apple's iPhone, iPad, and iPod touch. Inside, veteran mobile developer Dr. Maher Ali begins with a foundation introduction to Objective C and Cocoa Touch programming, and then guides readers through building apps with Apple's iPhone SDK 4 – including coverage of the major categories of new APIs and building apps for the new Apple iPad.

This book concentrates on illustrating GUI concepts programmatically, allowing readers to fully appreciate the complete picture of iOS 4 development without relying on Interface Builder. In addition, Interface Builder is covered in several chapters. Advanced iOS 4 Programming delves into more advanced topics going beyond the basics of iOS 4 development, providing comprehensive coverage that will help you get your apps to the App Store quicker. Key features include: Objective-C programming language and runtime Interface Builder Building advanced mobile user interfaces Collections Cocoa Touch Core Animation and Quartz 2D Model-view-controller (MVC) designs Developing for the iPad Grand Central Dispatch Parsing XML documents using SAX, DOM, and TouchXML Working with the Map Kit API Remote and Local Push Notification Blocks (closures) in Objective-C Building advanced location-based applications Developing database applications using the SQLite engine GameKit framework.

Author: Jonathan ZdziarskiPublisher: 'O'Reilly Media, Inc.' ISBN:Category: ComputersPage: 400View: 322This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. IPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.

Author: Arnold RobbinsPublisher: 'O'Reilly Media, Inc.' ISBN:Category: ComputersPage: 69View: 292Many Linux and Unix developers are familiar with the GNU debugger (GBD), the invaluable open source tool for testing, fixing, and retesting software. And since GDB can be ported to Windows, Microsoft developers and others who use this platform can also take advantage of this amazing free software that allows you to see exactly what's going on inside of a program as it's executing. This new pocket guide gives you a convenient quick reference for using the debugger with several different programming languages, including C, C, Java, Fortran and Assembly. The GNU debugger is the most useful tool during the testing phase of the software development cycle because it helps you catch bugs in the act. You can see what a program was doing at the moment it crashed, and then readily pinpoint and correct problem code. With the GDB Pocket Reference on hand, the process is quick and painless.

Pocket Reference Online

The book covers the essentials of using GBD is a testing environment, including how to specify a target for debugging and how to make a program stop on specified conditions. This handy guide also provides details on using the debugger to examine the stack, source files and data to find the cause of program failure-and then explains ways to use GBD to make quick changes to the program for further testing and debugging. The ability to spot a bug in real time with GDB can save you hours of frustration, and having a quick way to refer to GBD's essential functions is key to making the process work. Once you get your hands on the GDB Pocket Reference, you'll never let go!

Author: Anthony GrayPublisher: 'O'Reilly Media, Inc.' ISBN:Category: COMPUTERSPage: 186View: 372Get quick answers for developing and debugging applications with Swift, Apple’s multi-paradigm programming language. This pocket reference is the perfect on-the-job tool for learning Swift’s modern language features, including type safety, generics, type inference, closures, tuples, automatic memory management, and support for Unicode. Designed to work with Cocoa and Cocoa Touch, Swift can be used in tandem with Objective-C, and either of these languages can call APIs implemented in the other. Swift is still evolving, but it’s clear that Apple sees it as the future language of choice for iOS and OS X software development. Topics include: Swift’s Run-Eval-Print-Loop (REPL) and interactive playgrounds Supported data types, such as strings, arrays, and dictionaries Variables and constants Program flow: loops and conditional execution Classes, structures, enumerations, functions, and protocols Closures: similar to blocks in Objective-C and lambdas in C# Optionals: values that can explicitly have no value Operators, operator overloading, and custom operators Access control: restricting access to types, methods, and properties Built-in global functions and their parameter requirements.

Author: Ray LischnerPublisher: O'Reilly MediaISBN:Category: ComputersPage: 791View: 362To-the-point, authoritative, no-nonsense solutions have always been a trademark of O'Reilly books. The In a Nutshell books have earned a solid reputation in the field as the well-thumbed references that sit beside the knowledgeable developer's keyboard. C in a Nutshell lives up to the In a Nutshell promise. C in a Nutshell is a lean, focused reference that offers practical examples for the most important, most often used, aspects of C. C in a Nutshell packs an enormous amount of information on C (and the many libraries used with it) in an indispensable quick reference for those who live in a deadline-driven world and need the facts but not the frills. The book's language reference is organized first by topic, followed by an alphabetical reference to the language's keywords, complete with syntax summaries and pointers to the topic references. The library reference is organized by header file, and each library chapter and class declaration presents the classes and types in alphabetical order, for easy lookup.

Cross-references link related methods, classes, and other key features. This is an ideal resource for students as well as professional programmers. When you're programming, you need answers to questions about language syntax or parameters required by library routines quickly. What, for example, is the C syntax to define an alias for a namespace? Just how do you create and use an iterator to work with the contents of a standard library container? C in a Nutshell is a concise desktop reference that answers these questions, putting the full power of this flexible, adaptable (but somewhat difficult to master) language at every C programmer's fingertips.

   Coments are closed